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Cooking Corner: Orphan’s Thanksgiving Sandwich

Ingredients

  • 1 incomplete childhood. Abandonment from birth preferred but in a pinch a tragic bus/train/car accident during formative years is a reasonable substitute.
  • 4 medium-sized memories of the taste of other kids’ school lunches, peculiar sandwiches appearing for a week a year and then gone without a trace. Each taste varying inexplicably, as though house-smells have been infused into the food.
  • 2 slices Wonder bread.
  • 2 slices of ham, turkey, or nearest available ham/turkey analogue.
  • 1 box StoveTop stuffing. Turkey is ideal, some prefer the additional grainy MSG quality to Chicken.
  • Frozen peas, alternatively any remaining vegetables in the refrigerator.
  • 1 bottle squeezable jam.

Directions

  • Prepare StoveTop as directed. Use back left element, front left still smells strongly of burning cheese when started.
  • Microwave meat, 3 minutes. Cover with another, identical plate to prevent gobbets from coating inside of microwave.
  • Place bread on plate, apply stuffing, vegetables, meat. Add squeezable jam to taste, taking a moment to frown and taste a fingerful, wondering why the other kids have a spread that tastes like jam and oranges and communion wine.
  • Squeeze sandwich together and cut diagonally, place on TV Tray, flip through channels listlessly. Take a bite, close eyes, imagine candle light, crystal, prayer. Recall the whir of an electric carving knife. Assemble the faces of teachers and foster figures as family, clutching their stomachs and beaming beatifically, engorged. Recall cliches about fullness. “Stick a Fork in Me”, “They’re gonna have to roll me home.”
  • Dust crumbs from chin, resist constant tugging of cheek muscles. Fall asleep.

Once A Year

He’s lethargic, hasn’t slept properly in months now. Burning the candle at both ends, obligations both day and night. He’s a philantropist, a man of his community, giving his all to a city that doesn’t know who he really is. Can’t even blame drinking or stimulants like what seems like the rest of the world, peak physical condition means clear mind and healthy body. But today, today, he can’t get up. He slams the snooze button for the fifth time, trying to defer the gummy lips and sour mood to some future Bruce. It doesn’t work, the high pitched squeaks once again rousing him. Swinging a fist at it, he clocks a brass Shakespeare bust, whose head lolls back slowly against the surface of a lacquered bedside table.

The phone rings, blinking a cheery fire-engine red across the room. He shuffles leadenly, lifting the serving tray to answer it.

“Hello?”

“Hey Bruce.”

“How’d you get this number?” his voice now a gutteral, phlegmy growl.

“Oh come on, I’ve cracked your crypto like three times just this month, you can’t be surprised at this point.”

“Listen Ed, you can’t just waltz in and call the private line every time you want to get ahold of me. What happened to slipping boxes into my mail or whatever?”

“You locked down your mail after Selina kept sending you dead birds.”

“Right.” a sigh.

“So it’s that day again, isn’t it?”

“I don’t know what you’re talking about.”

“Bruce, every year this happens. You don’t get out of bed, you stop answering our calls. Look, we get it. It’s a terrible day, but you started this, it’s your job to keep it together.”

“Yeah.”

“You don’t sound convinced. What’s it going to take this time? The only thing I hate more than calling you like this is calling him. I won’t do it.”

“Look, just give me a couple of days, it’ll be fine,” he slumps his shoulders, gazing balefully at the phone and glancing over at the kitchenette.

“I know how that ends, Bruce, last time you disappeared for two weeks and even tried to find a replacement. Grow up.”

“GROW UP? Listen Ed, you of all people should appreciate that we don’t even share like a zip code with Grown Up. While I’m here I may as well make sure that the city is the best it can be.”

“And you’re going to Mycroft Holmes this shit and solve all the mysteries from your bedroom. Look, whatever, I tried. Call me when you’re ready to do your job.”

He takes a certain satisfaction in slamming the receiver down angrily, the dull drone of the bell hanging in the room. Some intern tried to have the phone changed awhile back but Bruce wouldn’t hear of it, there’s no replacement for pulse dial clicks and injection moulded plastic. Shrugging, pacing to the counter to a tray laid out; symmetrical and precise. He’s eaten this breakfast every morning since The Day:

  • 1 bowl oatmeal, center tray, two scoops of brown sugar and a dusting of cinnamon.
  • 1 fried egg, sunny side up, yolk pierced, sharing a plate with (but not touching) 1 slice of toasted bread cut crosswise and stacked, clean hypotenuse facing the egg.
  • Two slices bacon, the perfect place between gooey and firm, meat red and solid, fat yielding and springy. They lay parallel on a small tray, lending a sort of double-underline to the oatmeal.
  • One bran muffin, pat of butter, ten large seedless red grapes, half an apple sliced and splayed into a sort of blossom.
  • One glass orange juice, far right side.
  • One cup coffee (this came later, an early rising young man must have a coffee, the butler tells him).

He eats, cranking through a careful but automatic routine, slowly depleting from each dish on the tray and making certain to empty them all within the same last few bites. The police scanner squawks to life, the buzzy dispatcher mumbling something about a robbery at First National. The toast is dry, leaching the saliva from his mouth. The Butler will hear of this. Maybe there’s something on TV, he hasn’t watched cartoons in awhile. Emergency broadcast, doctored-up 1950’s Indian Head test pattern, its eponymous figure scribbled with a poorly wrought MS Paint Zorro Mask. A sigh, he tries to massage a tension headache out of his eyeballs with the heels of his hands. Flipping through the channels, all predictably bearing the same static screen, an ersatz dollar store laugh booming through an unreasonable sound system.

The phone rings again.

“See the TV?”

“Yeah”

“So?”

“Classy.”

“TICK TOCK, BRUCE, THE CLOCK TOWER IS COUNTING DOWN THE LIVES OF EVERYONE IN THE CITY, BETTER HURRY.”

“What, no come o-”

A click in his ear as the line goes dead. He grits his teeth, hangs up, hand leadenly striking the esophogeal protrusion on the brass statue. Is nothing sacred?

Hell is Other Pixels: Games as Morality

A note about definitions.*

Now, that aside, I would like to attack the attack the idea of morality within games. A game in this instance being (like a video or board game) a simplified set of rules which establish a context for an actor to navigate. The rules can be as simple or complex as need be with the only upper limit being the complexity of the world in which the game exists. A game can’t have more complex rules than life, essentially.

Which brings us to the morality of a game. In life, morality can be defined as a set of rules that produce the outcome of a life optimally lived. The parameters can change from person to person, or can be perceived absolutes, but they are rules for leading “a good life”. This, I think, works nicely in the context of a game. The morality of a game being, simply, the way a game is played for the best possible outcome according to some arbitrary objective.

Simple games are like simple narratives of any kind, they often leave the actor no place to question the morality of the game. In Chess, the objective is to remove the opponent’s king. It is therefore moral to do everything necessary to do so without, of course, breaking the rules of the game. Without the structure that governs the game, the entire pursuit is essentially meaningless, which may well be why the concept of morality exists in the first place.

Super Mario Bros. embodies a sort of archetypal morality that pervades many arcade-style games, platformers, and a large number of other games I’m sure to be omitting. The rules and objectives are simple and clear, leaving little room for ambiguity. The Princess, with whom the actor is allegedly entangled, has been kidnapped and it is the job of the actor to rescue her. The obstacles in this case are the generally cute-looking legions of Bowser, an unequivocally bad dude. Who captures damsels? It’s a short cut, to be sure, to appeal to things we already know as players, but to attempt to make us guess the rules could possibly turn an amusing diversion into the video game equivalent of reading literature. Simple because it has to be.

And we gladly slaughter our way through hundreds of hapless sprites to achieve this goal; it’s the right thing to do (I suppose it could be argued that this makes Mario even more irresponsible than the GTAs of the world on grounds that it depicts unrealistic consequences, but that’s another essay). It’s a good time. We don’t think about the lives we’ve cut short because it’s difficult to see them as lives. We, as players, are exposed to them in one and only one role: obstacle to our objective.

A carryover from arcade games, where quarters and competition drove the business model, is the idea of score, an objective way to tot up our actions and put a number to how well the actor has lived their life in this world. This is most poetic in games like Pinball or Tetris, where there is no win condition. We are continually faced with the inescapable truth of our own demise and must simply stave it off as long as possible; the only reward for good play is the chance to get to play a little longer.

As recently as the development of nomic** and role-playing games, this sense of morality has become explicit: some games attempt to urge the player to make choices, to live a life along one or more possible paths to perhaps mirror human morality a little more closely. Mass Effect, Fallout, Fable and a slew more market on the ability to be “The Good Guy” or “The Bad Guy”, possibly ignoring the fact that it is difficult to perceive oneself as ‘bad’ in most cases. There are rewards in the game for either outcome, but rarely for anything in the middle, which is where, in my opinion, the most important and interesting parts of any moral conflict exist. For this reason, Bioshock was ultimately disappointing to me***.

Yet some of these games cover interesting themes. Bioshock and the Metal Gear Solid series explore (in my opinion, with little aptitude, but this is kind of a new thing) the idea that the rules of the game are unclear, that the forces which give you direction and establish your morality are themselves imperfect, having objectives and agendas independent from your own. Shadow of the Colossus does so exceedingly well by forcing the actor to follow the rules, to be moral, while confronting them with increasing evidence that the right thing to do may not be the right thing at all.

But the most interesting parts of moral conflict, the ones that separate pulp and genre from literature, are the ones that are ambiguous and dependent on situation. I ran an Unknown Armies (a pen and paper role-playing game) game for some friends awhile ago where everyone played sort of idealized selves and put them through any number of horrible events that have no grounding in life. Players reactions were surprising. People acted out of panic, anger, fear, attachment, all of the things that many simplified moral codes urge us to deny. I have always wanted to play through and adaptation of the first SAW film as a text adventure: what made for a mildly interesting but overall silly film would, in an interactive context, make for a potentially brilliant piece of interactive fiction, the player forced to attempt to create a moral code out of increasingly outlandish and game-like situations. SAW presented a game where the players would have to follow twisted rules to achieve their objective, but also offered the opportunity to outsmart the imperfect overseer of the game; a game where one of the rules is that the rules can be broken.

Ideally, the two best explorations of morality in games are the exceedingly simple ones and the ones that are near invisible. Molyneux’s games (Black And White, Fable), fail in this because you are constantly reminded of the fact that an omniscient being is adding all of the good and bad things you do to a ledger you can see. You learn how to be optimally good or bad and play accordingly. How much more fun would it be to discover only through play the consequences of actions and decisions, to be judged only as you are sitting on your deathbed or standing at the pearly gates?

Simple moral models are good too. Most roguelikes have very simple objectives (get to the bottom of the dungeon, get a MacGuffin, get to the top) but then contain a myriad variables that allow a player to establish their own rules should the be interested to. Experienced players can attempt to beat the game without clothes, as vegans, without handling of lucre. In this we can be exposed to the concept of moral codes that are arbitrary but that we are aware of. An actor goes through a more challenging version of a roguelike for more prestige, in a way this is not terribly different from people who adopt some radical stance or other because they feel it is the only way to live. Bragging rights at the end of the day, a “Yet Another Victory Post” when your number is up. It’s hard, but it’s worth it.

Whether or not games are art, a game that is really about morality should, through how we play, make us think about how we live.

*First I would like to distinguish what is sure to be a confusing sticking point of this essay. When I use the word morality it is not in reference to any concerns external to a game. To get it out of the way, however, let me touch on that for a moment. The oft-invoked defense of video games as moral influence is that we are able to distinguish between the context within a game and the greater metacontext without. If anything, I feel that games (of any kind) reinforce the idea that context is fluid and teach us to navigate alien contexts with ease. In this way they surely undermine any concrete or codified idea of morality, yes, but that does not make them immoral, per se, simply more flexible than the opponents of moral ambiguity are comfortable with.

**nomic: Games whose rulesets change as a result of actions taken in game. The card game Mao is an example, as is Magic: The Gathering. They illustrate quite poignantly the idea of everything being seemly or shameful depending on the time and place.

***Spoiler Alert Bioshock:

I was disappointed with the ending of Bioshock because I had written a rich narrative in my head of the slow dawning realization that Atlas might not be that good a guy to listen to. The game starts to drop hints that he’s basically just some asshole and doesn’t have your interest at heart at all. So even though I started harvesting Little Sisters at the beginning of the game, I stopped as I came to realize that Atlas was having me on. I began saving as many as I could as pennance for my earlier mistake. This is an example of the kind of moral narrative that, were it left untouched, could be extremely interesting and thought provoking.

But then the ending came and the game was like NO, YOU ARE NUCLEAR HITLER.

Fuck that.

Getting Lost

I’m bad with directions.

I don’t know what it is but by the second direction I’m given verbally and maybe the 6th on paper I start to have problems. Be it on buses, foot, and I’d imagine by car, it doesn’t seem to matter. Some part of me thinks that it’s a consequence of never having learned to drive, to navigate by the four cardinals and lefts and rights. While walking to a friend’s yesterday I was given a simple set of directions:

  • Take the metro from Beri-UQAM to Mont Royal.
  • Turn left, walk down Mont Royal until you hit St-Urbain.
  • Walk until you reach the house.
  • Easy, right? Nothing to it. Here’s how it went down.

    I get off the into Beri-UQAM, fumble around in my pockets for my last metro ticket. Found, look at the map and figure out which line and direction to take. The metro trip is uneventful, only a couple of stops, and I get out onto Mont-Royal and turn left. This is when things go wrong. At some point during a trip a weird feeling of unease and insecurity settles in. Did he say right or left? Ste-Denis or Ste-Urbain? I think it was Denis, okay, let’s do that. I recognize a couple of places from the other night. No, this isn’t right at all. The addresses are in the right range and Will told me that the addresses on one street will be the same at the same east/west location on any street parallel so I’m not too lost. Okay, these one-way streets should take me back somewhere. Hmm, like a little residential area, not much lighting, if this was Manila I bet I would be dead now. Back on Mont-Royal, okay, so if I go the right way I’ll end up at Ste-Urbain and if I go the wrong way then it’ll be Mont-Royal and then I can just try again. Alright. There’s that confederate hat in the hat shop window, but, wait, no, it was on the left side, gotta turn around. Oh hey now all of these make sense. Drug mart, kebab place, grocery store, alright. Should be a left here on Ste-Urbain, yeah that stencil graffiti of Che Guevara with Groucho Marx glasses looks familiar. And it’s downhill which means south, good. Okay keep going remember that you have to go past Rachel first. First door, second door, there.

    So really it took about half an hour longer than it would normally. This has happened at least twice this week. As far as I can tell, I either don’t trust my memory or there’s an inexplicable need to test the boundaries of the directions, find out where the cardinal directions are, find some landmarks, who knows. But that’s how it goes.
    Learning is as much a subtractive process as much as it is an additive one. Learning to avoid mistakes and errors and cut out unnecessary or inefficient steps are all vital to attaining some degree of mastery of a concept. A number of pretty smart brain theorists think the brain is good at this very thing, that learning is an atomic process, all of the information around us being filtered and channeled and processed and digested in miniscule bits, making tiny tweaks to our reactions and procedures as we adjust to the unending complexity of our environments.

    It’s not unlike the rest of the body, cellular in scope. Each tiny piece of our experience reacts only to those adjacent or near it. Like cells rallying against a disease or distributing resources. Navigation, for me, (and I expect for most people) involves these individual, almost intimate networks of mnemonics made by us, for us. Following streets and directions is a simplified abstraction of this, generalizing it to the point that it can be followed by anyone. Nobody tells you to walk down the street with the hat shop on your left side until you see the two mattresses with BUGS carved into them with a box cutter or go to the stairs outside the big green spire. Landmarks, unless they are unambiguous (the CN Tower, the big green door), are generally lost on an individual because no two people find the same geographical features, for lack of a better word, interesting.

    Communication, in all of its forms, is starting to feel just like that. What you think and what you say or write are rarely the same things (it’s not like it was in my head), and how it’s interpreted is never the same as it was fully intended. Hardly a new idea, sure, but not one without meat. It’s the thing that can make each conversation land somewhere between a sublime experience (That’s interesting, it reminds me of…) and an exercise in browbeating frustration (don’t end your sentences in a preposition). Everything is abstracted, compressed, simplified, conveyed, expanded, processed, and mutated. Each encounter builds on those before it, a procedure that could conceivably build the entire concept of taste.

    Depending on your objective, making this process work for you in some way is key. A technical writer has to be obsessive about detail while omitting anything that dilutes the clarity of the message, where a fiction writer needs gaps to for the reader to fill with their own experiences, to put themselves in the text.
    Instructions are directions, intended to be heeded verbatim with hopes that both the writer and reader will meet their objectives, conversations, poetry, and prose encourage the reader to get lost, to explore parts of themselves and those around them they may not otherwise have considered.

    Now:

  • If any of this has struck you as interesting or just plain wrong, click the COMMENTS link and enter your grievances/contributions.
  • If it has not, close this tab, press the space bar to proceed to your next feed, and get lost.
  • this is why stephen king got hit by a van.

    “They’re following us, you know,” she said to me one night as we were walking home from the theatre. We’d been joking and laughing; the ice slick and our giddy fear of slip-sliding down the hill or into traffic adding a nervous edge to the dialogue.

    I stopped and looked around. “What do you mean? Who?” I didn’t see anyone and told her so. She gestured to a tree beside us, as though she didn’t want to speak the names of our unseen voyeurs. Hanging from a sparse limb, stripped clean by a cold and disfiguring winter, was a lone plastic bag, struggling gently against its apathetic captor. She motioned to me to keep moving and I did, a couple of long strides evening our pace. “I’ve only noticed it recently, but they seem to follow you, don’t they? You walk a couple of blocks and it could be the same bag for all you know.” She laughed like we were playing with a Ouija board at a slumber party: disbelief and uncertainty co-mingled in her stop-start cadence.

    The conversation moved on to other things, these moments meant nothing to me until a little bit later. We were walking again, a few days hence; climbing one of the many staircases onto the campus. She pointed it out again. The tree directly beside us had a single plastic strip hanging from it, flapping in the wind. It reminded me, for some reason, of something else we’d talked about a little while before, about how plastic bags never decompose. If they’re spies or watchers or whatever they are, they’re perfect. Immutable, innocuous.

    Walking home alone, the idea hit even harder. It was windy,  chimes from nearby houses playing their dissonant fractal songs, the air howling and whistling through every niche it was afforded. And — there it was again — another shred hanging from a tree.

    Sitting here now, inside and safe, it seems absurd again, the way a basement does with the lights on or a dream the next morning when you can dismantle the inconsistencies in its irrational universe. But it comes to me every time I’m out walking. How do they move? They seem to get around silently without any notice, under the rush of cars or the idle buzz of a streetlight. Directionless, and yet effective, living off scraps of lives and experience the same way a jellyfish might sustain itself on any smaller creature unfortunate enough to drift into its drunken waltz of a path. Do they propogate? It’s probably confirmation bias, but I seem to see more of them every time I go out. There’s no pattern that I can see, I just see them more often. Like the shoes on telephone lines, which seem to multiply gradually, langorously, as the months pass.

    What if, worse yet, the amount of them isn’t increasing? What if a sort of sentry is being posted on those that have, against their better judgement, fallen upon a grain of unlikely truth? Maybe there aren’t more, maybe there are just more near me. If you scratch a paranoid you find a narcissist I guess, but even the paranoid have enemies. This is the last time I trust idioms to guide me to anything interesting.

    There’s no reason for them to be this disconcerting, there’s nothing to a scrap of plastic floating on the wind and hanging from a tree. The trees were infested with ravens not a month back, each looking like a living, reasoning leaf representing an overwhelming cultural collection of terrible omens. But it was transitory, they were bound to be gone in a couple of weeks.

    But these things, I mean, they could persist evermore. They’ll definitely last longer than you or I and will end up being party to things we’ve never conceived of.

    Look, I’m not saying that there’s anything happening.

    Just keep an eye out.

    A++

    I hit F5 once more and wait a few moments while the screen repopulates, looking through the columns for the third time this morning. Nothing’s changed, of course, but once in a long while you hit that perfect point when you’re in sync with a guy in shipping/receiving somewhere when he’s scanning in that thing you so desperately want.

    Package Progress

    Location Date Local Time Description

    LACHINE,QC, CA 02/12/2008 16:00 IMPORT SCAN

    They said it wouldn’t be there until the 4th but there’s always that hope that some driver has nothing to do that day and decides to rush something out to the airport, one step closer to being in my hot little hands.

    Some people drink, smoke, cheat, gamble, skydive or fight. I get mail. It sounds weird, yeah, but in the end all vice is created equal, isn’t it? It’s all just the adrenaline rush of anticipation leaving you with a thought in the back of your mind all day and when the act is done the reward centers lighting up, giving you a celebratory shot of endorphins. In this case I’m looking at the delivery schedule for a pair of boots, winter’s coming and the snow apparently gets pretty deep here so a good pair of boots seems like a good idea.

    As with any longstanding vice, though, it doesn’t really matter what it is. Letters (so long as they’re not bills), postcards, magazines, greeting cards. There are different grades, I suppose. Straight up correspondence like the kinds of letter people sent before e-mail are great, the amount of thought and effort that goes into a hand-written letter is huge when you compare it to the two seconds it would take to text or e-mail or IM or Twitter a person. Those two hours plus some fifty cents postage and a week-plus delivery time make for pure perfection. A friend sent me a postcard from Belize that had me flying high for a solid week. Getting people to write letters is hard, especially when you don’t like sending mail nearly as much as receiving it, but check it out. If you write your MP, even an e-mail, they have to respond to you by law. They’ll print your e-mail and if it’s an issue they get a lot of mail about they’ll form-letter you, but if it’s something they’re not used to hearing about somebody will write you a letter. They’ll say some nice things about you and thank you for the support. Sure in the back of your mind you know they’re only really doing it because it’s the law, but if there hasn’t been anything in awhile it’s an option.

    It’s almost 12:30, so I make some instant oatmeal and eat it in attempt to kill a few minutes before walking to the post office. Unlike UPS Tracking, mail itself only really comes once a day so showing up more than once just makes me feel kind of sad, like the world can see my problem. That’s the other part, I think, a little bit of shame and guilt once in awhile when you wake up and think about the things you do for that little hit. I slip on a jacket go outside, trying to navigate the icy stairs by maintaining a death grip on the rail on the way down. It’s just a couple blocks down the street, I check my pockets to make sure that the package slip is where I put it the night before and shuffle down the sidewalk to my goal. The slip came yesterday because they always try to deliver to your door first but most delivery people won’t even ring the doorbell anymore, it’s easier for them to sign a slip and make you drag yourself down the street or halfway across the city to get whatever’s waiting for you.

    I get there and walk up to the counter. The woman working the counter smiles cordially and asks for my ID, there’s some patter about me getting a lot of mail but I chalk it up to having a birthday and Christmas really close together. Finally the package is in mine and I’m free. This one’s pretty weird looking, sort of a long hard-cased envelope with a vague company name and some shipping waybills taped to it. Not as weird as my roommate’s prescription glasses from Pakistan, which resemble my platonic ideal of a package containing a shipment of high-grade opium. Cloth wrapped, wax sealed, stamped with huge customs stamps; the kind of package you would expect from a country where mail is still serious business.

    I rush home with the prize, clutching it close as I pace briskly home, each step one closer to being able to open the package. I take the stairs two at a time in some vain effort to climb them faster, fumble with the keys to the door, rush in, and sit down. There’s a butter knife on the table from toast this morning so I slit the package open carefully, hoping not to disturb the contents. Looking in, I can’t see the inside of the envelope in this light so I reach in to pull out my prize.

    The pain is excruciating. It hits hard and fast and I pull my hand out immediately, yelping in surprise. I bite my lip to keep from yelling and draw my breath slowly in through my teeth, trying to get some control over myself. My hand is throbbing with bolts of pain that shoot up my arm and tears prick the corners of my eyes. One of the inhabitants of the package crawls out.

    P. Clavata is also known as the bullet ant. It’s so called because the pain from the sting is said to resemble being shot. Having never been shot I can’t vouch for it, but I can say with absolute certainty that it fucking hurts. An entomologist name Justin Schmidt, who invented a scale for how much various insect bites and stings hurt, rated the bullet ant over his maximum rating of 4.0 and described the pain as “Pure, intense, brilliant… Like fire-walking over flaming charcoal with a 3-inch rusty nail in your heel.” Anyone who decides to make it their professional business to research how much various things hurt is at the very least dedicated to their craft.

    I rush to the freezer and wrench the door open with my off hand, grabbing a handful of ice cubes and wrapping them in a grimy yellow tea towel, applying it to the now trembling hand. The ice does almost nothing to help, the pain just as bright as it was before, but if there’s going to be swelling this might at least bring it down. I pace around the room the same way you might after stubbing a toe, muttering curses under my breath and trying to control my breathing. It’s not really working and mostly I feel ridiculous for pacing around my dining room. Who knows what the neighbors are thinking, but given their penchant for midnight dance parties I’m not too inclined to worry about it.

    Going back to the living room, I get the package and look inside the small plastic box inside. There are three ants still in there with a sparse scattering of heavily chewed and browning leaves, added seemingly as an afterthought as though by a child who is trying to be thoughtful but not fully appreciating what it means to separate a colony insect from its brethren. This means two are missing, the one I saw earlier and another somewhere else. There is ­no way these things are going to go roaming around the apartment. I go to the kitchen and dress for battle, donning two oven mitts, being careful with the left hand. Grabbing a sheet of scrap paper from the kitchen table, I go back to the living room to hunt them down. The first is easy enough to find, still crawling around in the middle of the floor. I thrust the sheet of paper under it and, tilting it to keep the ant on top, shake it into its package. After closing the flap on the envelope, I go looking again. This one’s nowhere near as exposed, and I start moving furniture to track it down. The living room falls into a slow sort of disarray as I start pawing ineffectually through baskets looking for the fugitive ant, having little success. Finally I undertake to move the couch, kneeling on the floor and trying to drag it with just one hand, revealing a colony of change, dust bunnies and – there. I scoop it up quickly, run back to the envelope and return it, closing it firmly and putting it on the dining room table.

    Throwing off the gloves with a frustrated flick of my hands like a prizefighter winning a poor matchup, I flop into the couch in a state of tooth-gritting malaise. One of my friends thinks that it’s a distinctly male thing to get angry as a reflexive pain response and I briefly wonder if this is true. Vainly, I reapply the ice pack, quickly discovering that my hand is now very cold in addition to being in excruciating pain. This isn’t working. I let the towel of ice drop to the floor and close my eyes, draping my arm over them and trying to think of something else, anything. I think about Christmas and the influx of greeting cards that inevitably comes around this time of year. I think of crisply sealed and clearly branded Amazon boxes and boots in Quebec and when and why I thought it was a good idea to buy five bullet ants off the internet? Was I drinking? I don’t think I’ve ever managed to order a package in a state where I couldn’t remember it. Was I reading about the Schmidt Sting Pain Index and so enthused about his little one-line reviews of the stings that I wanted to see what all the hype was about? I can’t remember and mostly just want to curl up and wait for it to be over. It seems to abate a little bit now that I’ve stopped moving around and trying to make it better. Resigning to the pain and keeping from getting worked up over it might just be a part of the process. I turn on some music and throw it on shuffle, briefly considering making a playlist entitled “Music to endure 12-hour insect stings by” but realize that

    a) It would probably involve using both hands.

    and

    b) That trying to make the most of this experience is psychotic and maybe I should just lay down and stop trying to do something.

    I lie down and listen to music for the next few hours, getting up to try and get something to eat or drink from time to time but mostly just elevating the hand and leaning it against the wall. The time starts to pass and the pain has subsided to a dull throb. Not pleasant, but bearable. I sit at the computer and jiggle the mouse a little bit, waiting for it to wake up. The web browser is predictably still open and I login to my eBay page, looking at the sellers waiting for feedback. There’s only the one at the moment and I double check the product entry.

    L@@K! 5 P. Clavata Bullet Ants Insects Live!

    This auction is for 5 Bullet Ants from Paraguay! P. Clavata has one of the most painful insect stings in all of the animal kingdom and 10 bites from one can KILL A MAN! Buyer handles at own risk, no refunds unless good is damaged in transit.

    I shrug and go back to the seller’s page, entering my feedback.

    Product as described, arrived hastily. A++, WOULD BUY AGAIN!

    As Seen on TV

    Is this you?

    Cut to a pair of hands clawing at a roll of saran wrap, trying to find some purchase on the cylinder.

    Has this ever happened to you?

    Cut to a pair of hands haplessly attempting to form hamburgers out of cold beef.

    I think we’ve all had enough of this!

    Cut to a man grasping at the various parts of a large gym exercise machine. Any attempt to grab two parts at a time causes a third to inexplicably swing out of reach. The man stands up and stomps out of frame.

    We’ve never met, but it’s almost a certainty that you know me. Any time you’re up late at night flicking through the detritus that is late night TV, you’ve seen me. B-list celebrity has beens, One-take testimonials from honest hard-working Americans, non-stop narration and repetition for hours at a time. And the black and white footage, always of the fumbler, the one who can’t get anything right.

    I’ve been clumsy for as long as I can remember. Clumsy may not even be the correct word. Useless might be more accurate. There is almost nothing man-made that I can use with any competency. Knives and forks are bad enough. Can openers, automobiles? Forget it. It’s been this bad for as long as I can remember. It took a long time to work it out, to live a life where I nearly never had to end up looking foolish. Don’t eat toast, cereal is considerably less likely to go wrong. Approach every situation from the standpoint that if it requires any more than three distinct steps, you will probably look stupid doing it. It’s not like I don’t know how to operate any of these things. I could tell you how to microwave a sandwich or program your VCR, I just can’t do them. Suddenly I sweat and my fingers slip and I get frustrated after only two or three seconds. It stops being worth it even to try.

    The only thing that I can really handle is a pencil, so I got an internship out of school with a company started by one of the town’s inventors. They had me carrying coffee and scrawling notes and running back and forth, and for quite awhile, everything went pretty well. I got to know most of the rest of the staff, met my first girlfriend there, started to feel normal.

    A few years ago the producers wanted me to put together the set for an infomercial shoot. Right there, on camera, I fumbled with a set piece (a countertop dish rack, if I recall correctly), faltered, dropped it, caught a foot on a cable, tripped, threw up my arms and walked off the set. The director had been watching and he called me over. He explained to me that he needed some footage of someone looking frustrated with everyday tasks and that if I could reproduce what I just did the job was mine. They wouldn’t have to show my face or anything and it would pay better than what I was doing.

    I shrugged and agreed to, not realizing what I was getting into. What started as a one-time thing became a mainstay, first for our products and then for our competitors too. Focus groups lured in to talk about the footage by free pizza and a ‘studio tour’ continually commented on the fumbler footage. People seem to know it’s authentic, and maybe it’s just a little comforting to see someone that much less capable.

    Things changed quickly. I was no longer struggling to pay my bills, but the fame was confusing. Nina, the aforementioned girlfriend, left me after only a few weeks. She hated having to do everything for me and  work every night was just a constant reminder of everything that she found frustrating about me.

    We’ve all had trouble doing this.

    Cut to a pair of disembodied hands pulling at a bra strap. They slip on the clasp, which strikes its owner square in the middle of her back. She gets up, furious, grabs a shirt and pair of shoes, and walks out of frame.

    Now I have nothing but my work, work that reminds me every moment of every day what I am. My legacy will be my mistakes, every insomniac, young mother and speed freak that cracks a smile at my five seconds of fame. Sometimes, on a really good day, the idea that I might be comforting some of the people that need it most is enough to get me through the day. Part of nearly every contract is a free unit of whatever it is they’re selling for that taping. I have a house full of them now, grim trophies to directionless human efficiency. Nearly every one is more complex than the thing they’re supposed to replace, and aside from a garlic press that sits on my kitchen counter (on a bad day I like to sit there and press garlic for hours on end, it’s the one thing I can do non-stop without any mistakes) I can’t use a blessed one of them. My abs have never been blasted, my knives are dull, burgers misshapen, onions hacked into crude cubes, smoothies lumpy, stovetop greasy.

    But at least I’ve got the Clovemaster.

    Workshopping

    Second post in and I’m already breaking the longform rule, alas.

    I just wanted to address some of the purpose of the blog in general and do something I hadn’t previously thought to do.

    While this is definitely a place to showcase longform work specifically to the sort of people who are interested in longform work (it’s almost antithetical to the spirit of the internet to write anything over 1000 words but I can’t be the only dude out there that reads the massive pieces that get posted on Slate, Salon, The New Yorker, etc.), it’s also a kind of workshop to put something up, critique, edit, and mess with.

    First I’d like to thank everybody for their feedback so far. It’s really cool that people are reading and if I can keep putting stuff out there it’s comforting to know that people will check it out.

    For posterity’s sake, there were some negative criticisms of Bonecrusher Pete that were levelled, and it’s important that they be voiced here for the purpose of the blog. Travis said (and I’m paraphrasing here) that he would have liked to have the concept of leaving the workaday life to become a barbarian to be fleshed out a little bit more. The other one is, I feel, an aesthetic objection, but one that’s valid nonetheless. He put forth that the first part was really adolescent/pulp fantasy (which was intended) and that he feels that’s a mode of expression that isn’t even really valuable to poke fun at. While I’m not necessarily inclined to agree, it’s possible that it could have been done better.

    Finally, given that a workshop environment is as much about community as anything, I’m happy to welcome contributions. If you write anything that exceeds about 1000 words drop me a line or (if you don’t have the e-mail address), post a comment. Crossposting is cool too, if you’ve already put something up elsewhere! Be prepared for criticism, but you may find out that people like bits you hadn’t even considered! If you don’t like something about a piece, or you do, feel free to comment. Basically anything will be admitted so long as it’s not pure hatorade without any examples. It sucks doesn’t help anybody.

    Happy Christmas, Bonecrusher Pete

    The two combatants squared off, regarding each other across the flat white plane of snow dotted only with the faint slender brushstrokes of a few sparse trees in the distance. Pete’s breath hung lazily in the frigid air as he considered Ragnar the Bandit King.

    Ragnar was shorter than he’d expected, but no less fearsome for it. Clad in furs from only the fiercest and strongest of bears; kodiaks, polar bears. Some say the bears themselves were nine feet tall and that Ragnar wrestled them to death with his own bare hands. The furs were stained and filthy with dirt and blood but somehow still took on a regal cast. He hefted a massive bastard sword, taller than himself and notched from battles with foes past. His beard was a thing to behold, long and braided with the gleaming spoils of many a raid woven into it.

    Bonecrusher Pete was relatively new to the looting and pillaging game, but had regardless made his mark in the few months he’d been doing it. His furs were pure white and pristine, taken from seals and rabbits, and he wasn’t embarrassed to say that he’d taken them to the cleaners once or twice. Sure, if you’re the bandit king nobody gives you crap for not shaving, but if you’re just the new kid you’ll never hear the end of it. It was a matter of personal pride for him and anyone who scoffed at his short beard or thermal underwear had come to regret it. The northlands were cold and it seemed foolish for anyone to spare anything available to them to keep warm.

    “RAGNAR THE BANDIT KING,” Pete shouted after the two had stared at each other, each in an attempt to cow the other, “I HAVE COME TO CLAIM THE THRONE OF BLOOD!”

    “HA HA HA,” boomed Ragnar, spraying flecks of spit that dropped to the ground like great hailstones, “WHO IS THIS MAN-CHILD THAT COMES TO CHALLENGE THE LIKES OF RAGNAR?”

    “PETE, I’M UH, BONECRUSHER PETE.” Pete faltered a little, he always hated the introductions.

    “BONECRUSHER PETE, THE ONE WHO HAS ONLY GRACED THESE FROZEN WASTES FOR BUT A FEW MOONS? WHAT MAKES YOU THINK YOU CAN BRING LOW THE MAN WHO WAS BORN OF THE ICE? THE NORTH WIND WAS MY SIRE AND I HAVE EATEN NAUGHT BUT ICE AND SUPPED ON NAUGHT BUT THE BLOOD OF MINE MANY ENEMIES SINCE THE MOMENT I COULD STAND. APPROACH, BOY, AND DANCE WITH DEATH!”

    Pete hefted his axe and let loose a battle cry, running towards the waiting Ragnar. Steel sang against steel as the two maneuvered across the snow, trading blows. Ragnar’s swordhand was mighty and Pete staggered under each blow, showers of splinters exploding from his shield with each hit. He slid inside Ragnar’s reach as often as he could, robbing momentum from the hammer blows the smaller man let loose. The two fought for hours, each doing little more than nicking the other as they screamed and attacked and regrouped, ready for more. Fat, lazy flakes of snow fell around them as their battleground was pressed flat from their boots and bodies.

    Ragnar swung his sword in a mighty arc, cracking Pete’s shield asunder and cutting into his arm. Pete screamed in pain and fell to the ground under the weight of the blow. He scrabbled in the snow, trying to recover. “Now you see, Bonecrusher Pete,” gloated Ragnar, his face an unpleasant queasy grimace, “Why none who challenge Ragnar the Bandit King yet live. You’ve fought well, and perhaps we will meet again in the great feast halls of Valhalla. For now though, boy, your widows shall surely sob for you.”

    He stepped forward to deliver the killing blow and slipped on a patch of ice, landing heavily on his side. Pete, stunned, got his feet quickly and brought his axe down on the other man’s chest. Blood fountained from Ragnar’s chest and a sickening crack split the air as his ribcage crumbled under the mighty blow. Ragnar gasped in surprise, trying to catch a breath that wouldn’t come. He seemed to be mouthing something, but no sound issued from his lips. Pete stood, his axe seeming to smoulder from the heat of the bandit king’s heartsblood, and watched, always feeling a little queasy about this part. He really wasn’t too keen on the single combat thing, but when he decided to sell his belongings and challenge the greats, he didn’t want to slink back home to his friends and family in defeat. Pete was going to claim the throne of blood or die trying.

    And he had, hadn’t he? It took awhile for this to hit him as the light went out of the other man’s eyes, but he had slain the bandit king. Everything up to now had been worth it, more or less, and here he was victorious. He took Ragnar’s massive sword and dragged it to the camp where the throne stood. An outrunner had already seen the battle and the camp was in chaos. Some bandits were growling at the man who had killed their master, the man that had kept them fed and made them a band to be feared among all others. Others grovelled for their lives and supplicated themselves to their new king. Ragnar’s widows wailed, their cries rivalling the largest pack of wolves on a full moon. Pete took his seat upon the throne, a gargantuan iron affair cast from the swords of Ragnar’s many slain foes.

    The throne was not that comfortable, Pete had to say, he’d really expected more of a throne, but he supposed the prestige it carried was enough. The bandits organized themselves and approached the throne, shouting “ALL HAIL BONECRUSHER PETE, BANDIT KING AND TERROR OF THE NORTH!”

    Flasks of mead were brought and platters of meat were roasted, but while the bandits made merry, Pete brooded. This wasn’t really what he’d imagined at all. The stories had made Ragnar’s life seem dangerous and glorious, but Ragnar now lay atop a pyre and Pete didn’t really know what to do. He sipped idly from the flask of mead and bellowed the occaisional joke or issued the odd edict.

    The months that passed were solemn and lonely. Things went on as usual, Pete learned pretty quickly and soon the bandits were raiding caravans and crushing enemy tribes and breaking fell curses with the best of them. After every adventure they would trudge home and Pete would just feel down again, as though none of the conquests had ever really happened. He grew a mighty beard and his clothes became smudged and smelly. He told himself that he was growing into the great shoes that Ragnar had once occupied, but he knew it was that he didn’t really care how he looked and smelled anymore.

    One cold winter’s day, Pete heard a shout.

    “BONECRUSHER PETE!”

    Pete looked up to see a man in a GoreTex Mountain Equipment Co-op parka, hefting a sword and shield. “WHO ARE YOU THAT DARES TO APPROACH THE TERROR OF THE FROZEN NORTH!”

    “IT’S UH, DONNIE. DONNIE THE TERRIBLE. FROM THE MAILROOM, REMEMBER?”

    Pete squinted at the peculiar man, regarding his five o’clock shadow and sunken eyes. “OH HEY, HOW’VE YOU BEEN?”

    Donnie shrugged a little “YOU KNOW MAN, SAME OL’. CAN WE STOP YELLING AND JUST TALK?”

    Pete nodded and Donnie approached the throne.

    “Hey,” said Donnie, “You look good! Right fierce.”

    Pete grinned “Well, you know. I didn’t know you were into the whole barbarian thing.”

    “Well we heard about you back home you know, that interview you did for PEOPLE where you knocked over that table and started yelling about the blood moon? Classic. I decided I’d give it a shot and see how it goes, you know?”

    Pete laughed at the memory, warmed that anyone had been interested. “So I guess you’re here to challenge me and claim the throne of blood?”

    Donnie smiled sheepishly “Yeah, looks that way. I’m really sorry about this, but you know how it is. Just business.”

    Pete got up and hefted Ragnar’s mighty blade. “Let’s go then, I guess.”

    The two walked out to the killing fields of their forbears and Pete squeezed back a tear, smiling for the first time in awhile.